![]() The first thing that was done with the Raspberry Pi 2 was to get a default Raspberry Pi 2 image onto the MicroSD card:Īfter downloading that image onto your computer (I'm assuming Windows), an application called Win32 Disk Imager will take that image and place it on the MicroSD card. If you want to use a USB hub with the Raspberry Pi 2 (as of 9/2015) you may want to consider a USB 2 hub. ![]() Something else that should be noted is that USB 3 cannot be plugged into a USB 2 slot and be usable (unlike Windows). The Raspberry Pi 2's board uses a MicroSD card for this project I used a class 10 64GB card (as well as a dedicated 64GB card plugged into one of the USB 2 slots). NOTE: Click on any image on this webpage in order to see a larger size of it as some text may be too small to read otherwise. This includes some Java JRE's, Adobe Flash, PepperFlash, SmartGit (uses an Eclipse Java version that does not support ARMHF), Mono (an application that is used in a traditional Linux platform to run a Windows exe file). Lastly, before getting into the nitty-gritty, there are a set of common applications for Linux that will not run correctly on the Raspberry Pi 2 because the Raspberry Pi 2 uses a ARMHF architecture (as opposed to i386). This webpage is current to 9/2015 and is broken down into different sections being "Command-Line Additions" (things that needed to be done to get hardware to work like audio, wireless, Ubuntu Mate upgrade), "Applications" (assorted applications were installed to see how they would perform), "Hardware" (hardware involved with putting together a UPS driven Raspberry Pi 2 and other hardware "revisions"). I'm sure at some point in the future that will change, but that is not the case at the time this webpage was created.įirst, let me show the desktop of what is on the Raspberry Pi 2 after all of the work to get it to that point: Unfortunately even the Steam games client, for as much as it is hyped to work on Linux, will not work on Linux that runs on the Raspberry Pi 2. It was also noted that you could tell which chip set you got with your Raspberry Pi by looking at a chip.unfortunately, the first thing I did was slap on the heat sinks covering this information up (I mean, after all, the same retail model purchased by customer A would work the same as the same retail model purchased by customer B, right?)Īs a side note, if you are a gamer you may discover there are a lot of computer games that will also work on the Raspberry Pi 2 (I suggest getting them from the Ubuntu Software Center) - however, keep in mind that the architecture of the Raspberry Pi 2 is ARMHF which means more "intense" linux games will not work not only because of a missing graphics card but because those games were not compiled for ARMHF.most of them are compiled for i386 (x86) or 圆4. In either case "Raspian Wheezy" could successfully boot from both chip sets - unfortunately I did not choose that initially. In part of the lengthy research into the Raspberry Pi and its chipset, I discovered that (which may have contributed to the issue I experienced) during release the chip manufacturer was switched from Samsung to Hynix - this resulted in a mis-mash of Pi units that could boot whereas others would not as detailed in this video. So, I took a different route to overcome those obstacles to achieve the same end that is, instead of using this resource which did not work, I ended up using this resource and adding Ubuntu Mate to it. ![]() However, not having a Linux-based computer readily available presented a few challenges for making an image/build that I could place into the Raspberry Pi 2 and have it boot up.there were also some chipset manufacturer changes that may have complicated initial efforts I had tried but cannot confirm (detailed below). ![]() Ultimately the choice was made to have the Raspberry Pi 2 run Ubuntu Mate. The doing something with it is what this webpage is about. I was handed a Raspberry Pi 2 (1Ghz quad core with 1GB RAM) and told to do something with it. ![]()
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